

We can still use similar names, so let's have the common tier be 0-2 wins, rare be 3-5 wins, supreme be 6-8 wins, and legendary be 9-11 wins. Next on the list, let's convert the seemingly arbitrary win system to more of a tiered system where the tiers are a bit more obvious and rewarding than the previous tier. It's also more rewarding early on (going 0-3 results in 100 more gold). This will technically end up with less gold on the high end (~175 less with 12-2), but will feel more rewarding when receiving it at the end. Especially when i have to open a separate chest to get them.Īlright! So with that, let's get into solutions! So my first solution is to have every game played worth 50 gold (regardless of match length or result) that gets stored into a "Draft Chest". ~100 gold or ~10 shards Both of these feel lousy to get. I feel like we could spread that out a lot more and really reward people for every person that they effectively beat (3 wins).įinally, we then have the problem of the resource chests. Common is 0-5 wins, Rare is 6-9 wins, Supreme is 10-11 wins, and Legendary is 12 wins.

Next problem on the list, is when and where we get the rarity chests. They likely have little need for gold or tokens. Remember, these are people that can defeat just about everybody else in the game (the top 10%). The second problem, is that the gold rewards from Supreme and Legendary chests are the worst option to get from their respective chests and feels terrible.

This is all simplified and it's a bit more complicated than that once you include matchmaking, but in the grand scheme of having a large enough population, this would be the truth. At 6 wins, you had to knock out 1 person that was worse than 50% of players, and 1 person that was better than 50% of players, and then gave a loss to at least one person that was better than 75% of players. And where did I get that number from you might be asking? Remember that every 3 wins you get, effectively knocks 1 person out of the game. Therefor, there's little incentive to play unless you're better than roughly 80% of people that play this game. The first problem, is that draft can not be run indefinitely if you don't go at least 7 wins. Now let's get into the problems, some of which you might already see. And in terms of what each chest contains.Ģ Power Tokens OR ~1250 Gold OR 1 random Supreme Cardģ Power Tokens OR ~1800 Gold OR 1 random Legendary Card Special Note: The above numbers do not include gold obtained from playing each individual game. But before I get into it and my suggestion for fixing it, let's go over what we have now. You can earn 18 × /hour so long as you don’t fail a round (Good Luck!).Hey all, For a while now a number of us have had complaints about the draft reward system.
MINION MASTERS DRAFT REWARDS PLUS
Plus you must retrieve a Glorious Beer before the round ends.Ī few times I was whacked out the arena at the start of the round! On the other hand I accidentally selected Expert once and won it! So there are a lot of tokens you can earn in an hour here, but other players may stand in your way!ĭo excuse the old avatar screenshots! I don’t play this very often anymore as it tenses my shoulders so it triggers some of my Fibromyalgia symptoms.

